GMD Roadster
Design, Modeling, Lighting, Texturing, Rendering Setup
Autodesk 3D Studio Max, Autodesk Maya, Adobe Photoshop, Mental Ray

This is a car in which was modeled in 3dsMax and later refined in Maya. The car uses a refined version of Mental Ray's paint shader and custom textures and shaders for all other pieces. The scene is lit using image based lighting from a high dynamic range image.















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