Neanderthal Character
Design, 2D Rendering, Modeling, Sculpting, Texturing, Rigging
Autodesk Maya, Pixologic ZBrush, Adobe Photoshop

In this study I wanted to create a unique character with a very distinguishing set of features. I created the base mesh in Maya and imported it to ZBrush for sculpting. Then from ZBrush I created the color and displacement maps for the character. I fully rigged the character within Maya and setup for rendering.









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All | 3D | 2D
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